Continuing my adventures into desk life, I decided to model my phone. It’s a generic iPhone 6S, looks and handles just like any other. I’m a fan of how it’s all one piece of shape that’s been deconstructed. I took this approach to how I made it in Maya. Starting with a rectangle and slowly carving it down to the shape of the iPhone. Whilst constructing this phone I learnt a little more about techniques I could use with the construction of my assets such as indentations through the use of Booleans > Difference as well as converting a .svg file into a usable 3D model. I also learnt that different file formats display differently on SketchFab, with some displaying the model how I intended and others giving a weird and jarring appearance. This is slowly changing how I perceive 3D modelling as well as how I approach the construction of 3D assets. I’m hoping that my next model will be something more along the lines of what I’m hoping to do for the project in the sense of it being a reimagined bit of current technology. Following that, I’ll begin my work into texturing and Substance Painter. With both of these next things done, I can start to utilise both together and work on the assets I want to construct for my final project.