Set Piece 3: Lamp Post

For this one, I wanted to scale it back a bit and make something that might be seen a bit more commonly than the other assets. For this, I wanted something that would be outside, dealing with the conditions of the Earth and would display the level of technology that mankind was at when disaster struck. I also wanted to make something simple but with a redesign to imply the timeframe that the asset would be set in. Because of this, I thought about how they currently look with a fairly timeless shape but altered it to include a much more angular design. I also included LEDs below the lamp to light it rather than a hard cased light source being inset in the light. It’s nothing too over the top for a set piece but I believe that it looks effective in conveying the story of the game or film and would work well as a stand-alone asset.

LampPost LampPost1

Lamp Post Top

As you can see above, I also rendered out this spinning showcase of the lamppost to get to grips with presenting the 3D model in a professional manner as is seen in 3D modelling showreels. This is something that would be displayed next to other rotating assets for a scene breakdown in a behind the scenes piece.

Link to the Sketchfab viewer!

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