Set Piece 4: Generator Small

Following from a few posts away, I realised that there’s not much point in abandoning a model just because I couldn’t open it again. I, instead, imported the model that I had as a .dae and made a basic UV map with the automatic feature on Maya. This gave me both a usable model and a usable canvas to apply my textures to in substance painter. It’s not exactly the fitting of my thematic look, however, seeing as the intention of this brief is to create an asset pack, that’s for whoever uses the pack to decide. Because of it being an imported model rather than the original, the resolution on the texture is a little lacklustre compared to some of my other things. If I had the chance to and the patience for it, I’d probably reconstruct this model and UV map it to a higher standard. One of the reasons I couldn’t was because the model was imported as one shape, the UV ended up translating to one object. This didn’t allow for ultra high resolution. Despite this, I still was able to render out a high-resolution texture map for the item by exporting it in 4k resolution in Substance Painter. When texturing, I wanted to tell the same story as the other generator with the natural wear and the metallic properties and so I translated them to a smaller item.

GenSmall GenSmall2

Link to the sketchfab model!