For this project, I originally had ambitions of rendering out my assets in the Unreal Engine and Blender in the form of still images. I found this to be a little too ambitious to learn on top of Substance Painter and Maya. I have used Blender in the past but did find that the node editor overly complicated when compared to Blender’s fairly simplistic approach to applying textures.
Luckily for me, Sketchfab provides a good look at the models I’ve created in a similar manner to a video game engine. Because of this, I found that using Sketchfab to showcase my work is the best course of action, besides being interactive for viewers and assessors to look at and analyse.
Following my electronic press kit, I decided that the best place to showcase my work would be on ArtStation as it allows artists to show their work in a professional manner without the need to have a fully created website. It also allows for Sketchfab models, pictures and videos to all be shown in one page.